Plan
A sequence of actions chosen by imagining where each one leads.
Like you're twelve
Working out how to get to a friend's house across town, you do not try every route with your feet. You picture a few — bus then walk, bike the whole way, ask for a lift — and score them in your head before moving. The imagining is cheap; the walking is not.
Precisely
Given a world model, planning is search over sequences of actions: apply an action, clean up, apply the next, and score the state you land in. There is no separate policy to train — the plan is produced by using the memory, so it changes the moment the memory does.
This makes planning as good as the model underneath it and no better, with two consequences. A long plan compounds approximations, because it is a rollout, so the useful horizon is bounded by how fast prediction decays. And a plan is only trustworthy where the memory has been: over a region it has never seen, the model will still return confident-looking states, which is what the fidelity of each predicted step is for.
The complement is curiosity. Planning exploits what the memory holds; curiosity decides where to go and gather what it lacks.
Related
World model · Rollout · Curiosity · Fidelity